A roguelike in the rain.

You are one of forty machine survivors, dropped into a stage three screens tall, and everything in it wants the same thing you do.

Climb it. Cables and service ladders reach the places a jump cannot — the high chests, the sealed vaults, the vantage points, the shortcut back down.

Fight it. Four ability slots you choose in the armoury, ranked up by what you pick up. Every enemy is a machine built from one kit, and every boss is a siege engine with its own frame: a furnace burning behind its ribs, shoulder slabs wider than its chest, and claws.

Take it off them. A boss leaves something behind — one of a hundred spoils, or an artifact bound to that survivor alone, rolled with its own numbers and its own grade. A mythic rewrites one of your abilities outright.

Bet on it. Chests are offers, not loot. Shrines take something from you before they give. And if you find a mountain shrine you can make the fight at the end of the stage three times what it was — twice, if you are sure.

Then the next stage, a new biome, and it starts again.

Sixteen biomes. Forty survivors. Ten mega bosses, one every tenth stage, each unlocking someone new.

Plays in the browser, on a keyboard, a gamepad or a phone.

Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHalleyBlossom
GenreAction, Platformer
Tags2D, Atmospheric, Boss battle, browser, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer
ContentNo generative AI was used

Development log

Comments

Log in with itch.io to leave a comment.

really looking forward for the full version!